![]() That's almost twice as much damage as our dagger does. Shopkeepers occasionally retire and get replaced by new ones, but it happens so rarely it's not really worth holding onto valuable items in the meantime. Store 3, the Weaponsmith! Arndal's lousy max payout of 10k AU would be a pain in a "selling" game, since enchanted weapons form the bulk of your payroll. The inventory's a bit light, too I was hoping to pick up a new hat, but I'll have to settle for just a pair of boots. Store 2, the Armoury! Mauglin doesn't have any helpful advice for us, the jerk. Nowadays if you overeat you just waste the excess. This was a big problem in the late game because healing potions give a minor amount of food, and players were getting gorged in their attempt to keep their HP up. One very recent change is the removal of the "Gorged" status, which was caused by overeating and cut your speed in half. Once you reach the "Full" state, there's not much point in eating anything more. You are full! You have 4 Rations of Food. Don't faint in the middle of a fight: remember to eat breakfast! I've lost characters before because I plain forgot to feed them. Once you become weak from hunger, you're only a short time from fainting due to lack of food, which causes unresistable paralysis. ![]() Nowadays you have to find your lanterns in the dungeon, though the General Store will still sell you fuel for them (the flasks of oil). If you bought nothing else before entering the dungeon, you wanted a lantern hence the thread title. Time was the General Store also sold Brass Lanterns, which give a radius-2 light and thus let you see monsters before you're right next to them. The 30000 next to "General Store" is the maximum amount he'll pay for any items you sell him in practice it should be 0 for this game (and even if we could sell equipment, he doesn't buy much of anything). Lyar-el here is giving me advice that would be relevant if I didn't practically have the bestiary memorized. The General Store sells an infinite supply of various basic equipment items. Store 1, the General Store! More importantly for the gaping hole where Freude's stomach should be, the closest this place comes to a restaurant. I'm just saying.Īnyway, let's take these stores in order. Many's the unwary level-1 adventurer who figured they'd be easy pickings and could drop a bit of gold to help with starting purchases, only to discover that mercenaries pack a 1d10 melee attack and more health than you can comfortably remove as a youngster. No really, these guys (and their pals, the Battle-Scarred Veterans) have an impressively high kill count. Right now we can see one of the most dangerous monsters in the game: a Mean-Looking Mercenary. It's populated by townspeople, naturally, as well as the occasional mangy mutt and flea-bitten stray cat. The town is the only "persistent level" in the game, and even then everything outside of the stores regenerates each time you visit it. Last time, Freude had a running fight with Wormtongue before deciding "sod this" and heading back to town to get lunch.
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